All Polytopia Units – Stats & Skills
Cost, HP, attack, defense, movement, range and skills of all 55 units – standard tribes, ships, Aquarion, ∑∫ỹriȱŋ, Polaris and Cymanti. Try any matchup in the damage calculator.
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Standard tribes
Xin-xi, Imperius, Bardur, Oumaji, Kickoo, Hoodrick, Luxidoor, Vengir, Zebasi, Ai-Mo, Quetzali, Yădakk
| Unit | Cost | HP | Atk | Def | Move | Range | Skills | Tech |
|---|---|---|---|---|---|---|---|---|
| Warrior | 2 ★ | 10 | 2 | 2 | 1 | 1 | Fortify | – |
| Archer | 3 ★ | 10 | 2 | 1 | 1 | 2 | Fortify | Archery |
| Defender | 3 ★ | 15 | 1 | 3 | 1 | 1 | Fortify | Strategy |
| Rider | 3 ★ | 10 | 2 | 1 | 2 | 1 | Fortify | Riding |
| Swordsman | 5 ★ | 15 | 3 | 3 | 1 | 1 | – | Smithery |
| Catapult | 8 ★ | 10 | 4 | 0 | 1 | 3 | Stiff | Mathematics |
| Knight | 8 ★ | 10 | 3.5 | 1 | 3 | 1 | Fortify, Persist | Chivalry |
| Mind Bender | 5 ★ | 10 | 0 | 1 | 1 | 1 | Stiff, Convert, Heal | Philosophy |
| Cloak | 8 ★ | 5 | 2 | 0.5 | 2 | 1 | Stiff, Static | Diplomacy |
| Dagger | spawned | 10 | 2 | 2 | 1 | 1 | Surprise, Static | – |
| Giant | super unit | 40 | 5 | 4 | 1 | 1 | Static | – |
Ships (naval units)
A land unit that moves into a port becomes a Raft; upgrade it to Scout, Rammer or Bomber. Giants become a Juggernaut, Daggers a Pirate, Cloaks a Dinghy.
| Unit | Cost | HP | Atk | Def | Move | Range | Skills | Tech |
|---|---|---|---|---|---|---|---|---|
| Raft | free (port) | carried | 0 | 1 | 2 | 0 | Stiff, Static | Fishing |
| Scout | +5 ★ upgrade | carried | 2 | 1 | 3 | 2 | Static | Sailing |
| Rammer | +5 ★ upgrade | carried | 3 | 3 | 3 | 1 | Static | Aquaculture (Ramming) |
| Bomber | +15 ★ upgrade | carried | 3 | 2 | 2 | 3 | Stiff, Splash, Static | Navigation |
| Pirate | spawned | 10 | 2 | 2 | 2 | 1 | Surprise, Static | – |
| Dinghy | spawned | 5 | 2 | 0.5 | 2 | 1 | Stiff, Static | – |
| Juggernaut | spawned | 40 | 4 | 4 | 2 | 1 | Stiff, Stomp, Static | – |
Aquarion units
Plus the standard units it shares: none – all Aquarion units are their own (amphibious) versions.
| Unit | Cost | HP | Atk | Def | Move | Range | Skills | Tech |
|---|---|---|---|---|---|---|---|---|
| Mermaid | 2 ★ | 10 | 2 | 2 | 1 | 1 | Fortify | – |
| Mermaid Archer | 3 ★ | 10 | 2 | 1 | 1 | 2 | Fortify | Archery |
| Mermaid Defender | 3 ★ | 15 | 1 | 3 | 1 | 1 | Fortify | Strategy |
| Amphibian | 3 ★ | 10 | 2 | 1 | 2 | 1 | Fortify | Riding |
| Swordsmaid | 5 ★ | 15 | 3 | 3 | 1 | 1 | – | Smithery |
| Puffer | 8 ★ | 10 | 4 | 0 | 2 | 3 | Stiff | Mathematics |
| Tridention | 8 ★ | 10 | 2.5 | 1 | 2 | 2 | Fortify, Persist | Spearing (Chivalry) |
| Siren | 5 ★ | 10 | 0 | 1 | 1 | 1 | Stiff, Convert, Heal | Philosophy |
| Scuba | 8 ★ | 5 | 0 | 0.5 | 2 | 1 | Stiff, Static | Diplomacy |
| Mermaid Dagger | spawned | 10 | 2 | 2 | 1 | 1 | Surprise, Static | – |
| Shark | 8 ★ | 10 | 3.5 | 2 | 3 | 1 | Surprise | Marine Life (Sailing) |
| Jelly | 8 ★ | 20 | 2 | 2 | 2 | 1 | Stiff, Tentacles, Static | Navigation |
| Crab | super unit | 40 | 4 | 4 | 2 | 1 | Static | – |
∑∫ỹriȱŋ (Elyrion) units
Plus the standard units it shares: Warrior, Archer, Defender, Rider, Swordsman, Catapult, Knight, Mind Bender, Cloak, Dagger, Raft, Scout, Rammer, Bomber, Pirate, Dinghy.
| Unit | Cost | HP | Atk | Def | Move | Range | Skills | Tech |
|---|---|---|---|---|---|---|---|---|
| Polytaur | enchant an animal for 3 ★ | 15 | 3 | 1 | 1 | 1 | Fortify, Static | Forest Magic (Hunting) |
| Dragon Egg | super unit | 10 | 0 | 2 | 1 | 1 | Fortify, Stiff, Static | – |
| Baby Dragon | super unit | 15 | 3 | 3 | 2 | 1 | Static | – |
| Fire Dragon | super unit | 20 | 4 | 3 | 3 | 2 | Splash, Static | – |
Polaris units
Plus the standard units it shares: Warrior, Defender, Rider, Swordsman, Catapult, Knight, Mind Bender, Cloak, Dagger.
| Unit | Cost | HP | Atk | Def | Move | Range | Skills | Tech |
|---|---|---|---|---|---|---|---|---|
| Ice Archer | 3 ★ | 10 | 1 | 1 | 1 | 2 | Fortify, Stiff, Freeze | Archery |
| Mooni | 5 ★ | 10 | 0 | 1 | 1 | 1 | Stiff, Auto freeze, Static | Frostwork (Fishing) |
| Battle Sled | 5 ★ | 15 | 3 | 2 | 2 | 1 | – | Sledding (Sailing) |
| Ice Fortress | 15 ★ | 20 | 4 | 3 | 1 | 2 | Static | Polar Warfare (Navigation) |
| Gaami | super unit | 30 | 4 | 3 | 1 | 1 | Auto freeze, Static | – |
Cymanti units
Plus the standard units it shares: Warrior.
| Unit | Cost | HP | Atk | Def | Move | Range | Skills | Tech |
|---|---|---|---|---|---|---|---|---|
| Phychi | 3 ★ | 5 | 0.7 | 2 | 2 | 2 | Surprise, Poison, Double attack | Archery |
| Kiton | 3 ★ | 15 | 1 | 3 | 1 | 1 | Poisons attackers | Strategy |
| Hexapod | 3 ★ | 5 | 3 | 1 | 2 | 1 | – | Riding |
| Mantis | 5 ★ | 15 | 3 | 3 | 1 | 1 | – | Smithery |
| Exida | 8 ★ | 10 | 3 | 1 | 2 | 3 | Splash, Poison | Mathematics |
| Doomux | 10 ★ | 20 | 3.5 | 2 | 3 | 1 | Explode, Static | Shock Tactics (Chivalry) |
| Shaman | 5 ★ | 10 | 1 | 1 | 1 | 1 | Convert, Swarm, Static | Rituals (Meditation) |
| Moth | 5 ★ | 10 | 2 | 0.1 | 2 | 1 | Stiff, Poison, Static | Synergy (Diplomacy) |
| Larva | spawned | 10 | 2 | 2 | 1 | 1 | Surprise, Static | – |
| Insect Egg | spawned | 10 | 2 | 3 | 0 | 0 | Stiff, Explode, Static | – |
| Raychi | 5 ★ | 10 | 3 | 2 | 3 | 1 | – | Pescetism (Sailing) |
| Boomchi | 5 ★ | 10 | 3 | 3 | 2 | 0 | Stiff, Explode | Inflation (Ramming) |
| Living Island | 20 ★ | 20 | 4 | 4 | 2 | 1 | Poison, Stomp, Static | Oceanology (Navigation) |
| Centipede | super unit | 20 | 4 | 3 | 2 | 1 | Static | – |
| Segment | super unit | 10 | 2 | 2 | 1 | 1 | Stiff, Explode, Static | – |
FAQ
How many units are there in Polytopia?
The planner knows all 55 current unit types: the standard land units, ships (Raft, Scout, Rammer, Bomber, Juggernaut, Pirate, Dinghy), super units and the special units of Aquarion, ∑∫ỹriȱŋ, Polaris and Cymanti.
Which tribes have different units?
Only the four special tribes: Aquarion (amphibious mermaid units, Shark, Puffer, Jelly, Crab), ∑∫ỹriȱŋ (Polytaur and the Dragon), Polaris (Ice Archer, Mooni, Battle Sled, Ice Fortress, Gaami) and Cymanti (Hexapod, Phychi, Kiton, Doomux, Centipede …). All other tribes share the standard units.
How do ships get their HP?
Raft, Scout, Rammer and Bomber have the HP of the unit they carry – a Swordsman on a Bomber has 15 HP (20 as a veteran).
What does Static mean?
Static units can’t become veterans – ships, super units, Daggers, Pirates and other units that aren’t trained in a city.